Platformer game (art, audio and design)
Technologies: Paint Shop Pro, Cubase (I think), Sound Forge
Jailbreak was the second game I made in collaboration with my school friend Stephen Roantree. Again, I created artwork (paintings, tiles, sprites) using vector and bitmap techniques, as well as text, levels and music.
The installer below runs fine on my Windows 10 system, but is provided with no warranties of any kind.