Platformer game (art, audio and design)
Technologies: Paint Shop Pro, Micrologic Fun, Sound Forge
Maul Ball is a platformer about smashing zombies with a disco ball. It was made in collaboration with a school friend named Stephen Roantree. I created the graphics using vector and bitmap art techniques, and crafted the sounds and disco music soundtrack. I believe we brainstormed the design together. I wrote the in-game texts. We were sixteen.
As the executable no longer plays nicely with my antivirus program under Windows 10, I've decided not to upload it, but check out the profile linked below! (And props to Caiman Games for hosting it for so long.)